Open source 3D rendering solution adhering to the RenderMan standard

Aqsis 1.4 - Phase2



Aqsis 1.4 release has just reached 'Phase2'!

The codebase is now frozen to feature changes, only bug fixes and changes/improvements to functionality that don't change the way things work will be allowed. So any content generated against 1.3 from here on in will work unchanged on 1.4.

Aqsis 1.4 - Phase 1 (pre-alpha)



Some things are worth waiting for and, despite being a couple of days late, the new Aqsis 1.4 release has just reached 'Phase 1'!

The new features have now been set with highlights including:
 

  • Eqsl - A user interface for Aqsis.
  • Piqsl - An advanced, non-blocking, framebuffer.
  • AqsisTex - An improved texture handling system and library.
  • Smooth shading interpolation.
  • Internal shader pre-processor.
  • Linux desktop integration.
  • OS X bundle.

Release 1.4 Phase 1 Date Set



After quite some time (far too long if I'm being honest) we're finally ready to release the next stable version of Aqsis.

Release 1.4 will include, among many changes, the inclusion of our new display device piqsl, a completely revamped texture handling system, with dramatic improvements to texture mapping quality and speed, and various other changes to improve performance, quality and stability.

No More "Contact Us" Link

Thanks to that mindless, imbecilic section of "society" known collectively as Spammers, I've had to remove our "Contact Us" link, and disable the email address connected to it.

No GSoC for us this Year

The Google Summer of Code Mentoring Organizations list is up at http://code.google.com/soc/2008/. Unfortunately, we're not included this year :-(

I've contacted a representative of Google and he is going to get back to me with some feedback about the reasoning behind the rejection. As soon as I get this, I'll let everyone else know.

Oh well, more time to focus on development this year. Onwards and upwards.